;EXT CONFIG BY SHUFFY===================================================================================================================================================================================================================================================================================

[INCLUDE]
INCLUDE = common/conditions.ini, common/materials_track.ini, common/custom_emissive.ini, common/materials_pbr.ini, common/materials_glass.ini, common/materials_base.ini,
;------------------------------------------------------------------------------------------TRACK CONFIG TWEAKS ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[LIGHT_POLLUTION]
RELATIVE_POSITION=1.5, 0.1, -6
DENSITY=10
RADIUS_KM=50
COLOR=0.37, 0.325,0.25

[BOUNCED_LIGHT]
SUPPORTED = 1
DEPTH_EXPANSION_STEPS =3
SURFACE_MATERIALS = ?


[LIGHTING]
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT = 1.1
LIT_MULT=0.8

[BASIC]
SUPPORTS_WIND=0
RALLY_TRACK=0
STOP_LODS_ADJUSTMENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = extExtraSharpLocalReflections, -0.001

[PURE]
FOG_SHAPE=-1


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = wall_black
CAST_SHADOWS = 1
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = fresnelC,1.25
PROP_... = fresnelEXP, 0.25
PROP_... = fresnelMaxLevel, 0.07
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse,0.1
PROP_... = ksSpecular, 0.0
PROP_... = ksSpecularEXP, 30
PROP_... = ksAlphaRef, 0
BLEND_MODE = OPAQUE

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Material #25
CAST_SHADOWS = 1
IS_TRANSPARENT = 0
DOUBLE_FACE_SHADOW_BIASED = 1
PROP_... = fresnelC,1.25
PROP_... = fresnelEXP, 0.25
PROP_... = fresnelMaxLevel, 0.1
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse,0.25
PROP_... = ksSpecular, 0.6
PROP_... = ksSpecularEXP, 40
PROP_... = ksAlphaRef, 0
BLEND_MODE = OPAQUE


[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= ;LAMPS
MATERIALS =lights
KEY_0=ksEmissive
VALUE_0=100, 100, 100,0.1
VALUE_0_OFF=ORIGINAL
CONDITION=NIGHT_SMOOTH
FADE_AT=800.0
FADE_SMOOTH = 25
CAST_SHADOWS = 1
PROP_... = extExtraSharpLocalReflections, -0.001

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS =lights
DIRECTION=0,-1,0
SPOT=120
SPOT_SHARPNESS=0.8
RANGE=4
RANGE_GRADIENT_OFFSET=0.88
FADE_AT=200.0
FADE_SMOOTH=80
SINGLE_FREQUENCY = 0.4
DIFFUSE_CONCENTRATION=0.88
CLUSTER_THRESHOLD=0
COLOR=100, 100, 100,0.015
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
SHADOWS=1
SHADOWS_STATIC = 0
SHADOWS_EXTRA_BLUR=1
SHADOWS_HALF_RESOLUTION=0
SPECULAR_MULT=1.0



[RAIN_FX]
PUDDLES_MATERIALS =Material #25
SOAKING_MATERIALS =Material #25
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS = 


