[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]




;TurnSignal Light

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=turnLightL
COLOR=255,120,50
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = REAR

;TurnSignal Right

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=turnLightR
COLOR=255,120,50
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = REAR

; Reverse Light

[EMISSIVE_REVERSE_...]
NAME=body.005
COLOR=15,10,8,3
LOCATION=REAR
CAST_LIGHT=1

;LicensePlate Light

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=LOD_A_PLATE
LAYOUT=TWO_ON_TOP
OFFSET=0.0,0.00,-0.02
RANGE=0.13
RANGE_GRADIENT_OFFSET=0.0
SPOT=300
SPOT_SHARPNESS=0.5
COLOR=6,5,4, 3
FALLBACK_EMISSIVE=1,1,1,1

[SKIDMARKS_FX]
ALPHA = 0.0, 0.1        ; Minimum and maximum alpha
COLOR_BASE = '#131419'  ; Base color
COLOR = '#131419'       ; Accent color


