[DATA] 
DISABLE_LIGHTSINI=0

-------------------------------------------------------------------------------------------------------------------
						///AUDIO
[AUDIO_VOLUME]
ENGINE_EXT = 0.5
ENGINE_INT = 0.4
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.5
DIRT = 0.5
DOWN_SHIFT = 1.0
HORN = 0.5
GEAR_GRIND = 0.8
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 0.5
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.8
LIMITER = 0.8
TURBO = 1

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0

-------------------------------------------------------------------------------------------------------------------
					///NAVI&SPOTIFY

[INCLUDE: common/navigators.ini]

[INCLUDE: common/materials_interior.ini]
DisableDev=1

[Material_DigitalScreen]
Meshes=nav_a1
MatrixType=IPS
ScreenScale=360
ScreenAspectRatio=0.4
UseTextureCoordinates=1

[Material_DigitalScreen]
Meshes=nav_a1
MatrixType=IPS
ScreenScale=720
ScreenAspectRatio=0.6
UseTextureCoordinates=1

[Material_DigitalScreen]
Meshes=nav_a1
MatrixType=IPS
ScreenScale=720
ScreenAspectRatio=0.6
UseTextureCoordinates=1

[Navigator_StyleModernLight]
Meshes=nav_a1
Resolution=1000,1000
Brightness=0.8
Offset=38,-100
Size=470,538


[DI_TIME_...]
DIGITAL_ITEM = 10
DIGITAL_ITEM_NUMBER_FORMAT = TIME, '%I:%M %p'


-------------------------------------------------------------------------------------------------------------------
						///REALISTICGLASS

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = c63s_glass,c63s_black_glass,c63s_optica_glass
FilmIOR = 1.8
BrightnessAdjustment = 0.3
Refraction = 1
Desaturate = 00
ThicknessMult = 8
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
MaskPassColor=20,20,20

-----------------------------------------------------------------------------------------------------------------
					///WIPERS

[WIPERS]
FRONT_0=wiper_left_base
FRONT_1=wiper_right_base
WIND_THRESHOLDS_KMH=260, 300  	; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT=1       	; multiplier for amplitude
WIND_FREQUENCY_MULT=1        	; multiplier for frequency
WIND_OFFSET=0.03

[WIPERS_TRACE_...]
SURFACE=windscreen, bodyshell_SUB2, int_wind
WIPERS=wiper_l_blade,wiper_r_blade

-------------------------------------------------------------------------------------------------------------------------------------------
					///ANDROID

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes =  nav_a_2
Resolution = 876, 584 			; texture resolution
Size = 880, 570       				; size of the screen area
Offset = 0, 0             			; left top corner of screen area
Scale = 1.1               			; might need adjusting to get the scale right
RearCameraPosition = 0.0, 0.66, -2.49  	; position of rear view camera
aftermarketComponent=1
-------------------------------------------------------------------------------------------------------------------------------------------
					///PHYSICS

[HEADER]
VERSION=extended-1

[_EXTENSION]
TORQUE_MODE_EX=2

-------------------------------------------------------------------------------------------------------------------------------------------
					///BRAKEDISC FX

[BRAKEDISC_FX]
DEBUG = 0
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it 
GLOW_MULT = 1.0           ; adjust glowing intensity
WEAR_FORCE = 0.3
;GLOW_FORCE = 0.3
ALPHA_MASK = 0.0, 0.0  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.05  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_INTERNAL_RADIUS=0.1
DISC_RADIUS=0.202
OVERRIDE_DIFFUSE_MAP=1
OVERRIDE_NORMAL_MAP=0
REFLECTION_F0=0.40, 0.34
REFLECTION_MULT=2.5
REFLECTION_SHARPNESS=12, 12
ROUGHNESS=0.3, 0.4
RIM_RADIUS = 0.317

-------------------------------------------------------------------------------------------------------------------------------------------
					///BODY WORKS

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Carpaint
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = Carpaint
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = chrome_1
BrightnessAdjustment = 0.20
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9          ext_rim, EXT_Rim
DetailTexture = 1

;SHADER REPLACEMENTS
[SHADER_REPLACEMENT_...]
MATERIALS =  Paint  
PROP_... = extExtraSharpLocalReflections, -1


[LIGHT_LICENSEPLATE]
MESHES=Plate_LODA
OFFSET=0.0,0.035,-0.055
RANGE=0.24
RANGE_GRADIENT_OFFSET=0.06
SPOT=180
SPOT_SHARPNESS=0.82
COLOR=0.8,0.9,1 ,5
FALLBACK_EMISSIVE=0.8,0.9,1
LAYOUT=TWO_ON_TOP
FADE_AT=30
FADE_SMOOTH=10

[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.2
WIDTH=0.822

[SHADOWED_TYRES]
ANGLE=5
OFFSET=0
OPACITY=0.6
WIDTH=0.12
EXTRA_AMBIENT_BRIGHTNESS=0

[DEFORMING_HOOD]
NAME = HOOD         	  ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.04       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.06       ; how far would it offset at the far end
BULGING_EXTRA = 0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 3.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

[DEFORMING_REAR]
NAME = TRUNK
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.02       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.00       ; how far would it offset at the far end
BULGING_EXTRA = 0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
NAME=c63r11,c63r27
LAG=0.9
COLOR=30,30,40, 80
LAG=0.2
SIMULATE_HEATING=0.01
CAST_LIGHT=1

[ANIMATION_0]
FILE=car_hood.ksanim
TIME= 3.0
BIND_TO_EXTRA_D=1
INPUT_THRESHOLD_INVERSE = 0

[ANIMATION_1]
BIND_TO_EXTRA_B=1
FILE=car_sunroof.ksanim
TIME=5.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_2]
FILE=car_mirrors.ksanim
TIME= 3.0
INPUT=GEAR_N
INPUT_THRESHOLD_INVERSE = 0

[ANIMATION_3]
BIND_TO_EXTRA_F=1
FILE=car_door_L.ksanim
TIME=2.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_4]
BIND_TO_EXTRA_C=1
FILE=car_trunk.ksanim
TIME=2.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0s

[ANIMATION_6]
BIND_TO_EXTRA_E=1
FILE=car_door_R.ksanim
TIME=2.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=1
NAME=interior_ambiance
COLOR=10,0,10,5
LAG=0.9
SIMULATE_HEATING=0.3
SELF_LIGHT=1

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10,0,10,2
LAG=-0.4
SIMULATE_HEATING=0.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0., -0.1, 0.34
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.74
MIRROR_DIRECTION=
POSITION=0, 0.78, 0.22
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=70
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10,0,10, 10
LAG=-0.4
SIMULATE_HEATING=0.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0, -1, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=1
MIRROR=0.35
MIRROR_DIRECTION=
POSITION=0, 0.4, -0.25
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=250
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_2]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10,0,10, 8s
LAG=-0.4
SIMULATE_HEATING=0.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0, -1, -2
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=1
MIRROR=0.4
MIRROR_DIRECTION=
POSITION=0, 0.55, 1
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=250
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

-------------------------------------------------------------------------------------------------------------------------------------------
					///Lightning


[BASIC]
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
IS_LOW_BEAM_AVAILABLE =1
TURNING_LIGHTS_REPEAT=8

[LIGHT_HEADLIGHTS]
POPUP_FILE=NONE

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[EMISSIVE_REVERSE_0] 
NAME=reverse_light
COLOR=50,50,50,4
LAG=0.1
SIMULATE_HEATING=3

[EMISSIVE_BRAKE_0]
NAME=brakelight_l_SUB1,brakelight_r_SUB1,brakelight_m_SUB1,brakes_2,taillight_r_SUB0
COLOR=120,1,0
LAG=0.5
SIMULATE_HEATING=3

[EMISSIVE_LIGHT_0] 
NAME=taillight_l_SUB1,taillight_r_SUB1
COLOR=82,1.0,0.0,1.5
LAG=0.9
SIMULATE_HEATING=0.9

[EMISSIVE_HEADLIGHTS_0] 
NAME=c63r03,c63r14
COLOR= 80,81,82,10
LAG=0.2
SIMULATE_HEATING=3

[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.85, 0.95, 1.2, 15
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=3.5
LOWBEAM_RANGE_ONCOMING_MULT=1.2
MIRROR=0.651
POSITION=0, 0.631, 2.15
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=145
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.7
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=60
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_BRAKE_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=100
BOUND_EXP=1
COLOR=10,0,0 ,0.2
OFF_COLOR=0,0,0
DIFFUSE_CONCENTRATION=0.66
EXTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=30
POSITION=0,0.86,-2
DIRECTION=0,-3,-3
SPECULAR_MULT=1
CAST_LIGHT=1
SELF_LIGHT=1
RANGE=3
MIRROR=0.69
SPOT=180

[EMISSIVE_LIGHT_13] 
NAME=c63r08,c63r19
COLOR=10,10,6, 1.5
LAG=0.9
SIMULATE_HEATING=0.9

[EMISSIVE_LIGHT_14] 
NAME=new_screen03
COLOR=1,1,1, 2
OFF_COLOR=1,1,1, 1
LAG=0.9
SIMULATE_HEATING=0.9

-------------------------------------------------------------------------------------------------------------------------------------------
					///TURN SIGNALS


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=turn_signal_lf
COLOR=100,30, 0
OFF_COLOR=100,100,150, 2
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=REAR
SELF_LIGHTNING=1

[EMISSIVE_TURNSIGNAL_LEFT_1]
RANGE_PREFIX=tslf_0
RANGE_START_INDEX=0
RANGE_END_INDEX=9
RANGE_DELAY=0.03
COLOR=100,30,0 ,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.5
LOCATION=FRONT
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY = 1
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=turn_signal_lr
COLOR=100,30, 0
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=LEFT
SELF_LIGHTNING=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Warning_L
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.1
SIMULATE_HEATING=0.3
REPEAT_FREQENCY_HZ=2.5
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=turn_signal_ml
COLOR=100,30, 0
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=REAR
SELF_LIGHTNING=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=turn_signal_rf
COLOR=100,30, 0
OFF_COLOR=100,100,150, 2
LAG=0.1
SIMULATE_HEATING=0.3
REPEAT_FREQENCY_HZ=2.5
LOCATION=REAR
SELF_LIGHTNING=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
RANGE_PREFIX= tsrf_0
RANGE_START_INDEX=0
RANGE_END_INDEX=9
RANGE_DELAY=0.03
COLOR=100,30,0 ,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.5
LOCATION=FRONT
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY = 1
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=turn_signal_rr
COLOR=100,30, 0
REPEAT_FREQENCY_HZ=2.5
LAG=0.1
SIMULATE_HEATING=0.3
LOCATION=RIGHT
SELF_LIGHTNING=1

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Warning_R
TOGGLE_VISIBILITY = 1
COLOR=2,20,2, 1
LAG=0.1
SIMULATE_HEATING=0.3
REPEAT_FREQENCY_HZ=2.5
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=turn_signal_mr
COLOR=100,30, 0
REPEAT_FREQENCY_HZ=2.5
LAG=0.1
SIMULATE_HEATING=0.3
LOCATION=RIGHT
SELF_LIGHTNING=1

[EMISSIVE_HAZARD_1]
NAME=int_hazard
COLOR=20,0.2,0 ,2.2
FALLBACK_HEADLIGHTS_COLOR=6.7,3.7,3.7 ,1.5
REPEAT_FREQENCY_HZ=2.5
LAG=0.1
SIMULATE_HEATING=0.3 
LOCATION=INTERIOR


----------------------------------------------------
                ///EXHAUST              


[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = bumper_r_SUB2
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[BASIC]
DIESEL_ENGINE = 0		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.47,0.1484886,-2.1
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION=0.6014777,0.1510332,-2.05
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=0.4885345,0.1534935,-2.1
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION=-0.57,0.1345968,-2.05
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0
CAR_BRIGHTNESS_MULT=0.0
CAR_RANGE_MULT=0.4
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=3 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.5 ; delay after throttle lift
DISCHARGE_DURATION=2 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.8; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=2; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=4000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=1 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=2 ; flame size
LIMITER_RPM_THRESHOLD=300 ; limiter flames will not shoot below this rpm

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.50
SPEED_LIMIT=0




