[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=8,8,10,0.4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=200
LOWBEAM_RANGE_MULT=1l
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.41
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.41
OFF_MULT=0
OFF_POSITION=0, 0.5, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.5, 2.30
RANGE=220
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.35
OFF_FADE_MULT=0.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -1.98224
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -1.98224
RANGE=3
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
COLOR=1, 1, 1, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_POSITION=0, 0.635145, -2.07249
OFF_RANGE_MULT=0.5
POSITION=0, 0.635145, -2.07249
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.3475

-------------------------------------ANIMATION---------------------------------------------------------------------------------

[ANIMATION_...]
FILE =Screen_Flip.ksanim 
TIME= 2
BIND_TO_EXTRA_D=1

[ANIMATION_...]
FILE = Soft_Top.ksanim
TIME= 0.01
BIND_TO_EXTRA_E=1

[ANIMATION_...]
FILE =Driver_Window.ksanim 
TIME= 2.3
BIND_TO_EXTRA_F=1

[ANIMATION_...]
FILE = Passenger_Window.ksanim
TIME= 2.3
BIND_TO_EXTRA_G=1



-----------------------------INSTRUMENTS---------------------------------------------------------------

[ANALOG_INDICATOR_...]
INPUT=RPM
NAME=ARROW_RPM
ZERO=0
STEP=0.02335

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP
ZERO=-45
STEP=2.05


[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP2
NAME=
ZERO=0
STEP=1.5

[ANALOG_INDICATOR_...]
INPUT=SPEED
NAME=ARROW_SPEED
ZERO=2
STEP=0.81556

---------------------EXTERIOR PBR SHADERS------------------------------------------------------------- 

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=25
EXTRA_AMBIENT_BRIGHTNESS=0.5
OFFSET=0.005
WIDTH=0.3

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=25
EXTRA_AMBIENT_BRIGHTNESS=0.5
OFFSET=0.005
WIDTH=0.3

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

------------------------------MIRRORS------------------------------------------------


[REAL_MIRROR_0]
ASPECT_MULT=0.780000
FLIP=0
FOV=13.890000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.160000,-0.010000

[REAL_MIRROR_1]
ASPECT_MULT=1.150000
FLIP=0
FOV=13.060000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_2]
ASPECT_MULT=0.740000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=-0.000000,-0.010000

----------------------------REFRACTING-----------------------------------------------------------------------------------

[REFRACTING_HEADLIGHT_0]
SURFACE =FOG_FRONT
INSIDE =FOG_IN

[REFRACTING_HEADLIGHT_1]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_2]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_3]
SURFACE =
INSIDE =

---------------------------EMISSIVE_BRAKE------------------------------------------------------------------------------

[EMISSIVE_BRAKE_0]  
NAME=BRAKE_1
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=30,0,0
FALLBACK_BRAKES_COLOR=300,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]  
NAME=33_0
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=90,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_2]  
NAME=
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=0,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
---------------------------EMISSIVE_LIGHT-----------------------------------------------------------------------------

[EMISSIVE_LIGHT_...]
NAME=53_0
COLOR=10,0,0,8
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=DASH_NIGHT,DASH_NIGHT.001
COLOR=1,1,1,1.1
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=LETERING_6,LETERING_1,LETERING_7,LETERING_2,LETERING_6.001,3_0
COLOR=3,-1,-1,1.3
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Object019,Object022,Object020,Object023,Object018,Object025,Object021,Object024
COLOR=5,-5,-5,05
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Angel_Eyes
COLOR=10,10,20,10
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_HAZARD_...]
NAME=avariika
COLOR=35,10,4,0.5
FALLBACK_HEADLIGHTS_COLOR=1,1,1,1.75
LAG=0.4

[EMISSIVE_HIGHBEAM_...]
NAME =71_0 
COLOR= 30,30,50,25
LAG = 0.5
LOCATION = FRONT

[EMISSIVE_REVERSE_0]
NAME=
COLOR=45, 45, 45
LAG=0.8
SIMULATE_HEATING=0.3

----------------------------LIGHT_LICENSEPLATE---------------------------------------------------------------------------

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=
OFFSET=0.0, 0.01, -0.15
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.4
SPOT=200
SPOT_SHARPNESS=0.4
COLOR=1,1,1,3
FALLBACK_EMISSIVE=1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP

---------------------------EMISSIVE_EXTRA_LIGHT--------------------------------------------------------------------------

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Front_Light_Projector
COLOR=10, 10, 15, 12
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_0]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=FOG_FRONT
COLOR=100,100,175, 4
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=Front_Light_Projector_Inner
COLOR=10, 10, -15,8
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_C=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,-8,0.3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

---------------------------EMISSIVE_TURNSIGNAL_LEFT---------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=
COLOR=0,50,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object024.001
COLOR=120,80,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=67_0
COLOR=240,170,0
FALLBACK_HEADLIGHTS_COLOR=80,30,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=41_0
COLOR=120,45,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=REAR

---------------------------EMISSIVE_TURNSIGNAL_RIGHT-------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=
COLOR=0,50,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object019.001
COLOR=120,80,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=64_0
COLOR=240,170,0
FALLBACK_HEADLIGHTS_COLOR=80,30,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=42_0
COLOR=120,45,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=REAR

----------------------------ANDROID AUTO----------------------------------------------------------------------------------------------------


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Android_Screen                 ; display mesh
Resolution = 720, 500    ; texture resolution
Size = 710, 500           ; size of the screen area
Offset = 5, 5              ; left top corner of screen area
Scale = 1.0                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3.15  ; position of rear view camera
aftermarketComponent = 1


# Pioneer Android Auto

[EMISSIVE_LIGHT_...]
NAME=Android_Screen
COLOR=0.9, 0.9, 0.9

---------------------------CAR_PAINT------------------------------------------------------------------------------------------------------

[INCLUDE: common/materials_carpaint.ini]


[Material_CarPaint_Metallic]
CarPaintMaterial =Material #37DS
CarPaintVersionAware = 2
ClearCoatThickness=0.18
SpecularColor=1
SpecularMult=0.3
FresnelMax=0.8
FresnelC=0.1
FlakesK= 2

---------------------------WINDOW_TINT-----------------------------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials =
ThicknessMult = 4
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; 
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05


[Material_Glass] ; 
Meshes =
IOR = 1.5           ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.5       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 9.42  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.15

[Material_Glass] ; 
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.43     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.41


---------------------------AUDIO_PITCH_VOLUME-----------------------------------------------------------------------------

[AUDIO_PITCH] ;
ENGINE_EXT = 0.92 
ENGINE_INT = 0.91
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.5
SKID_EXT = 1.15
SKID_INT = 1.15

[AUDIO_VOLUME]
ENGINE_EXT = 3.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10
BACKFIRE_INT = 5.5
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 5.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 2.0
SKID_INT = 0.85

;Additional sound customization: 

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

---------------------------EXHAUST_FLAMES-----------------------------------------------------------------------------

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=.9 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=3; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = exh
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[PARTICLES_FX_EXHAUST_0]
POSITION=0.536676, 0.143936, -1.978342
DIRECTION=0.0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.50, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.435154, 0.135075, -1.996272
DIRECTION=0.0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.50, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

----------------------------SHAKING_EXHAUST-----------------------------------------------------------------------------

[SHAKING_EXHAUST_...]
MESHES = 2_002,0_003
POINT_1 = 0.27, 0.28, -1.8
POINT_1_RADIUS = 1.0
POINT_1_EXP = 3.5
POINT_1_SCALE = 0.6

---------------------------------------------------------------------------------------------------------------------

[CustomEmissiveMulti]
Meshes =DASH_WARNING_1,DASH_WARNING_1.001
UseEmissive0AsFallback =1
Resolution = 512,256

@ = MultiItem, Role = LIGHT, Start = "933, 62", Size = "27, 16"
@ = MultiItem, Role = HIGHBEAM, Start = "107, 12", Size = "26, 20"
@ = MultiItem, Role = HANDBRAKE, Start = "107, 37", Size = "25, 18", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = BATTERY, Start = "78,13", Size = "26, 17", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = FUEL, InputThreshold = 10, InputInverse,Start = "354, 231", Size = "18, 19", Color = "5, 1, 0, 11"
@ = MultiItem, Role = TYRE_PRESSURE, Start = "120, 84", Size = "22, 18", Color = "30, 15, 0", InputThreshold = 44, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = ABS, InputInverse,Start = "327, 89", Size = "23, 17" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "388,64", Size = "22, 26" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "388,64", Size = "22, 26", Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "356, 65", Size = "25, 23" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "414, 90", Size = "22, 15" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "794, 184", Size = "45, 30" , Lag=0.2, Color = "0, 30, 0",

@ = MultiItem, Role = STALLED, Start = "98, 106", Size = "45, 21", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "134, 12", Size = "35, 21", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "418, 155", Size = "21, 20", Color = "15, 0.3, 0, 2"


@ = MultiItem, Role = EXTRA_A, Start = "121, 59", Size = "25, 22", Color = "7,3,0, 2"



@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "41, 9", Size = "30, 24" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "170, 9", Size = "29, 26" , Color = "1,5,1, 4 " 




